They’re STILL ALIVE!!!!!!  You CAN’T turn down the opportunity of a lifetime to save our state and the world from a Zombie Apocalypse!!!  We provide the weapons and transport.  You provide your awesome zombie-hunting skills.

Daytime Paintball
Also Available
See Pricing Below

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Quick Info


7727 NE 36th St, Newton, KS
About 10 min. NE of Newton (Across the road from Down in the Hollar Corn Maize, Pumpkin Patch, and Haunt)


Zombie Hunts: 6:30 PM – 12:00 AM (last trailer heads out at 11:30 PM) Fridays and Saturdays starting Sept. 29th – Oct. 28th
Daytime Paintball: 9:00 AM – 4:00 PM Saturdays and 12:00 PM – 5:00 PM Sundays


Participating hunters sit together in the bed of a trailer with paintball guns mounted on swivels to assure no hunters are shot, JUST Zombies!!


>>>Admission to the park will be $5 per carload when you arrive.<<<

Nighttime Zombie Hunt

Must Purchase Tickets For Zombie Hunt

100 rounds w/ 30 min ride*………$20.00

Additional 100 rounds*…………$8.00 ea.

Additional 200 rounds*……….. $12.00 (SAVE $4)

Purchase extra 100 rounds on trailer*……..$10.00

Get Tickets NOW

Daytime Hayride w/ Paintball Shoot

100 rounds w/ 30 min ride*……..$10.00

Corn Maze Paintball Fields (open play)

Marker/Goggles/Air/100 rounds*……..$15.00

Additional 100 rounds*……..$5.00

Additional 500 rounds*……..$15.00

Additional 2000 rounds*……..$45.00

Pumpkin Carving Shoot

50 rounds*……..$5.00

Extra Mini-Shoot

Test your marksmanship for a chance to win a Kansas Zombie Hunter T-Shirt or other prizes

6 rounds to shoot for prizes*……..$2.00

*Kansas Zombie Hunters (KZH) will provide the markers and paintballs for all activities listed on this website.  Absolutely no outside equipment is allowed to assure that you are able to thoroughly kill our Zombies and safely shoot our Open Play participants in the corn maze fields.  Ride lengths and paintballs are approximate.


Kansas Zombie Hunters T-Shirt……..$14.00

Safety Rules

(If viewing on smart phone turn device to landscape mode or view them here.)

Players must check-in prior to unpacking their equipment. Players must follow this rule to ensure the safety of our customers and spectators

All Players must have a barrel blocking device attached to their barrel while in the staging area.

Players who need to swab their barrels must first remove them from the paintball marker.

If you lose your barrel blocking device please ask for a referee’s assistance.

Players who get three warnings about not having a barrel blocking device will be asked to turn in their gear.

No SHOOTING in the staging area.

No DRY FIRING in the staging area.

No outside equipment allowed on the premises.

All players must wear Paintball ASTM Approved goggles with a facemask and ear pieces in their original form as produced by the

All players must wear their goggles anytime they leave the staging area to enter a playing field or chronograph station. Goggles may not be removed on the playing fields for any reason. If your goggles come off please yell “GOGGLES OFF!” and the referee will stop the game.

All players must be divided into equal caliber and experience of players. Level 1 (experienced/expert) and Level 2 (low experience/ beginner).

Teams within the two levels are to be divided equally.

All players are to have an arm band prior to the start of each game.

All games are started and stopped with a whistle. After a game has started and you hear a whistle from a referee on your field stop shooting immediately to ensure the safety of the other players.

A quarter size mark anywhere on the body or equipment is considered a hit and that player is eliminated.

Eliminated players will be asked to go to a neutral zone.

A quarter size mark anywhere on the body or equipment is considered a hit and that player is eliminated.

Dead Players are allowed only to yell that they are out, and nothing else.

Dead Players are not allowed to give away other players’ positions.

During game play, if a player is within 15-20 feet and has the advantage on opposing players, he/she is to ask “WALK or DIE”, regardless of whether or not it gives up the position/stealth advantage. Players who choose not to get shot at that close of range should raise their hands and yell “WALKING!”. Players who choose the die option do not have to say anything, and they can take their chance at getting hit at close range.

All paintball markers used during Open and Group Play must be in Semi-Automatic firing mode, capped at 12 Balls Per Second.  This means one shot per trigger pull. All other modes are illegal for use in Open and Group Play.

Speed Limit: 285 Feet Per Second. There will be 2 Chronograph Checks Per Session, minimum, to check velocity of markers. Players caught shooting over 285 Feet Per Second will have to sit a game.


***All Prices Shown on this site Include Tax and are subject to change by the seller***

***Alcohol, firearms, illegal drugs and/or drug paraphernalia are NOT allowed on our property*** 

***Armed security officer will be on duty***